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[Closed] unwrapUI mode
Aug 14, 2005 9:33 pm
hello to everyone
here is an attempt to make UI editing environment in 3dsmax a little bit better. almost all other 3D packages have UI modes for different tasks, except 3dsMAX. I decided to make my own UI for unwrapping tasks in 3dsmax. i need to say that i like unwrapping tools in max (except absence of mapping primitives in unwrap, that is going to be fixed in max8), but i never liked the UI of unwrap window. why haven’t they integrated it in a viewport? so, here is my attempt to make deepUV’s or Maya’s UI out of 3dsmax. look at the attached screenshot.
(currently the script is tuned for 1600×1200, please look inside the script for details)