Notifications
Clear all
[Closed] unwrap.scaleSelectedVertices
Jan 21, 2010 4:55 pm
I could be using this incorrectly, but can someone tell me why this
local unWrapMod = modpanel.getcurrentobject()
unWrapMod.unwrap.scaleSelectedVertices .5 1 [1,0,0]
scales the uv’s correctly, but tends to shoot them off way in the negative or positive direction, and doesn’t keep them in relatively their original location?
Or is there a better way to do this?
Thanks
3 Replies
Jan 21, 2010 4:55 pm
it works how it has to work. To scale around their center use scaleSelectedVerticesCenter
Jan 21, 2010 4:55 pm
The problem is this:
unWrapMod.unwrap.scaleSelectedVertices .5 1 [1,0,0]
The point3 defines where the center of the scale. You are scaling from U/X coordinate 1.0 as your center. Personally I use unwrap2.ScaleSelected or unwrap2.ScaleSelectedCenter as it works on any subobject selection. Both respect the same parameters as the vertex specific versions.
-Eric