[Closed] Trick behind Real Time spring?
Hi there
Can anyone tell me what is the main idea behind the real_time spring there are some scripts in scriptspot but they are ambiguous to me can anybody tell me the base idea ? what should i consider and what should do in next step?
Thanks
what do you mean by “real time spring” ? a mesh that looks like a spring that stretches and contracts as you move one end or a “physics” object that “bounces” around the world like zeberdy from the magic round about ? or both ?
This one
http://www.scriptspot.com/3ds-max/scripts/realtime-spring
And this one
http://www.scriptspot.com/3ds-max/scripts/realtime-spring-and-distance-constraint
the first one looks a bit like the animation plugin for lightwave a long time ago called lazy points the “trick” was to fo;low the motion down the “chain” but with a progressive delay which would give it that “springy” effect.