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[Closed] Transparent queue for scripted DX material

Hello everyone,

I have a scripted material, it extends DirectX_9_Shader material with custom UI for our game designers. This material has opaque and transparent techniques. Is it possible to select opaque/transparent render queue for object in viewport? It looks like all objects with my material goes to one queue and sorted incorrectly, but ‘standard’ 3dsmax material with ‘opacity’ != 100 renders well.