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[Closed] Transfer data from Particle to Object

Hey guys,
Is there a way to transfer data form particles to a scene object?

For example, i have a Box (object, not a particle) and i’d like to move it 10 units in X everytime the particles collide with each other.

The real scene is a bit more complex:
I have a camera and i’d like to make it shake everytime the particles collide.
It’s a meteore field.
I have the camera linked to an expression so i can control how much it’s shaking. If i could increase this shaking parameter everytime the particles collide it would work perfectly.

Even though I think it’s better to keep it simple. Anyone knows a way to link, probably through MAXScript, particles data to an object parameter?

That’s the scene.
https://www.dropbox.com/s/o65irkiapb9kvoi/CGTalk%20Asteroids.rar [UPDATED]

Thank’s

3 Replies

Invalid link?

His oldy from Bobo would be a good place to start.
It’s transferring scene objects to particles but should help.
http://www.scriptspot.com/bobo/mxs5/pflow/pflow__MovingObjects.htm

Just updatewd it gazybara, sorry about that.

Hotknif: I think that’s exactly what i’m looking for! Thanks!