[Closed] trace movie
is there a way to trace a flash movie of a sillouete and make animating splines or nurbs out of that. Maybe just mesh.
Can you help me automate this, cos its hell to do it manual.
tnx n grtz
hvanzon,
I had good results with this workflow:
Export the movie to frames and trace the frames with corel 4 batch tracer
If I remember well, this would output ai-files. Maybe it outputs eps so you would have to convert them again. But this was 6 years ago.
If you don’t want to use 16-bit software, you could import the frames into Flash and write a jsfl-script to trace and output the frames.
[edit]
… and Illustrator CS2 got a cool scriptable tracer, too.
This is the most advanced solution, I guess.
[/edit]
Maybe this helps.
Georg.
i can easely make eps, ai or even dxf out of my flash drawings. The problem is that every frame is a new object when i do that .It’s not animating. So if i have a clip of 250 frames i get 250 eps or dxf files. And i dun know how to handle that.
hvanzon,
so I misread your question.
If you have allready imported all objects into max you could hide all but the onbe to be displayed at a specific frame
If you want to have the splines animated, you could try if morph does accept splines …
I haven’t tried it, but I guess to ensure that every object has the same number of vertices in the same order, could be a difficult task.
in pseudo code:
select masterSpline
for i in allOtherObject do (
with animate on do (
copyAllVerticePoperties i masterSpline
)
)
but here you need to have all splines in a dxf in the same spline.
I guess this cannot be answered theoretically. At least I cannot.
Sorry.
Georg