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[Closed] The MCG Thread: Post Tools, Compounds and questions here!

OK… my first MCG, ExtractDeltas.
It might be “useful” for some.

honestly i don’t believe that is so slow. 36K verts it’s not a big deal for a mxs push plugin (simpleMod)

Yep, it very slow… also I see when animation is played (looped) it seems MCG Push have memory leak (~200-300mb per 100 frames)…

a couple more I would like see the graph for in addition to the tessellate while maintaining normals

select edge by angle (obtuse and reflex)
loft as a modifier

http://area.autodesk.com/blogs/chris/curvature-to-vertex-color-modifier-using-max-creation-graph

More cool stuff from Christopher… I like the comment…
“While you can’t create procedural texture maps with Max Creation Graphs (at least not now)”

I wonder what else may be coming… hmmm…

https://www.youtube.com/watch?t=10&v=TF_RvIjQZoc

Not quite loft as a modifier, but I think I quite like the ‘look-at-spline’ approach for controlling banking, the way of doing it in standard Loft is crap! I’m expecting some cool things with procedural modelling, but we’ll need some good compounds and maybe some new in-built nodes from Autodesk to make it usable by the average user.

so nothing on those suggestions, you guys are not really selling this to me. ok a real easy one

vertex color tint modifier, with “photoshop” blending modes. Must create “hard edges” when working on a face selection.

1 Reply
(@jonadb)
Joined: 11 months ago

Posts: 0

I think we’ve stopped trying to sell it to you and Denis some time ago, it’s like performing a play while being live critiqued by Waldorf and Statler

i agree… we have to wait a little when Christopher and Clovis write all modifiers. and there will be time of Peace and Contentment.

Go on Denis, download 2016 and have a play, I’m sure you’ll hate it

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