[Closed] strechy bones
i want any help about creating stretchy bones using maxscript or without max script…please send it to my e-mail ( longbrro@yahoo.com )
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On a more serious note, I don’t think you can do a stretch properly without maxscript – here’s a thread that goes through ik / fk blend and stretchy limbs.
Here’s another setup done by michael comet – look under the 3dsmax files section and you’ll find it. http://www.comet-cartoons.com/3dhelp.php
Stretchy bones can be done with a lookat contraint and a position constraint with two point helpers. No script needed at all.
Hi PEN, I don’t get it…If it is not to dificult, could you post a more detailed explanation or image showing how to set up the strechy bones?
Since this is the scripting forum…
b1=boneSys.createBone [0,0,0] [0,0,100] [1,0,0]
b2=boneSys.createBone [0,0,100] [0,0,110] [1,0,0]
b2.parent=b1
pt1=point size:20 box:true
pt1.transform=b1.transform
pt2=point size:20 box:true
pt2.transform=b2.transform
b1.parent=pt1
pCon=position_Constraint()
b2.pos.controller=pCon
pCon.appendTarget pt2 100
LAcon=lookat_constraint()
b1.rotation.controller=LAcon
LAcon.appendTarget pt2 100
I also cover this in great detail on my rigging DVD’s
Thanks PEN! that’s a great example, but what if i have for the instance a leg rig with an HI solver? in one of the new features videos of MAX8 there is one wich speaks of the limit controller, in that video apears a simple bone structure of a leg the foot controller is set to control both, the IK solver and the stretchy funtion. Do you know how is it done?
I appreciate your help and your time sharing this kind of tips, also it would be cool to see your rigging DVDs, where can I find them?
I believe my first DVD covers doing the stretchy leg set up and I also use it in other areas along the way.
There are free MaxScripts here that will create stretchy bones for you. Once installed, you just point and click, and it does all the work for you.