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[Closed] startup script keeps opening toolbars
Feb 03, 2011 8:50 pm
idk how exactly its called, toolbars or what, but i installed some scripts and plugins from the FSX SDK on max 2008, and now everytime i open 3ds max, a new entry on my toolbar appears, like the pic:
what should i do?
heres the acestools.ms startup script:
--Get the text for the macro scripts to be created from existing scripts
macroScript ExportLOD category:"Tools" tooltip:"Export and LOD tool"
(
try (execute (openFile (acesPluginRoot + acesMax9ScriptsFolder + "\\ExportAndLOD.ms"))) catch (messageBox "This tool is currently not supported.")
)
macroScript UVToolSuite category:"Tools" tooltip:"UV Suite Deluxe"
(
try (execute (openFile (acesScriptsFolder + "\\UVSuiteDeluxe.ms"))) catch (messageBox "This tool is currently not supported.")
)
macroScript containerCreator category:"Tools" tooltip:"Build Container Tool"
(
try (execute (openFile (acesScriptsFolder + "\\BuildContainerTool.ms"))) catch (messageBox "This tool is currently not supported.")
)
macroscript wheelTool category:"Tools" tooltip:"Wheel animation tool"
(
try (execute (openFile (acesScriptsFolder + "\\WheelsSetupTool.ms"))) catch (messageBox "This tool is currently not supported.")
)
macroscript fileRenamer category:"Tools" tooltip:"Rename Flightsim File"
(
try (execute (openFile (acesScriptsFolder + "\\RenameFile.ms"))) catch (messageBox "This tool is currently not supported.")
)
macroscript AttachPointTool category:"Tools" tooltip:"Attach Point Tool"
(
try (execute (openFile (acesScriptsFolder + "\\AttachPointTool.ms"))) catch (messageBox "This tool is currently not supported.")
)
macroscript FSCloudTool category:"Tools" tooltip:"Flight Simulator Cloud Tool"
(
try (execute (openFile (acesScriptsFolder + "\\CloudTool.ms"))) catch (messageBox "This tool is currently not supported.")
)
macroscript FSXShaderTool category:"Tools" tooltip:"Update to and Work with FSX Shaders"
(
try (execute (openFile (acesPluginRoot + acesMax9ScriptsFolder + "\\FSXShaderTool.ms"))) catch (messageBox "This tool is currently not supported.")
)
macroscript FSXMatEditorTool category:"Tools" tooltip:"Edit materials in the Materials.xml file"
(
try (execute (openFile (acesScriptsFolder + "\\MaterialEditorTool.ms"))) catch (messageBox "This tool is currently not supported.")
)
macroscript RemoveFSXMaterials category:"Tools" tooltip:"Remove FSX materials from scene"
(
try (execute (openFile (acesScriptsFolder + "\\RemoveFSXMat.ms"))) catch (messageBox "This tool is currently not supported.")
)
macroscript AnimationManager category:"Tools" tooltip:"Start the FSX Animation Manager"
(
StartFSXAnimationEditor();
)
try (fileIn (acesScriptsFolder + "\\Startup\\XMakeFootprint.ms")) catch ()
macroscript MakeFootprint category:"Tools" tooltip:"Make footprints per city"
(
if usingAcesBuild then
(
setupFootprintUI ()
)
else
(
messageBox "This tool is currently not supported."
)
)
macroscript FSMobileSceneryTool category:"Tools" tooltip:"Mobile Scenery Offset Tool"
(
try (execute (openFile (acesScriptsFolder + "\\MobileSceneryTool.ms"))) catch (messageBox "This tool is currently not supported.")
)
newMenuID = genClassID returnValue:true
if menuMan.registerMenuContext newMenuID[1] then
(
mainMenuBar = menuMan.getMainMenuBar ()
subMenu = menuMan.createMenu "Aces Tools"
exportItem = menuMan.createActionItem "ExportLOD" "Tools"
if usingAcesBuild then UVScaleItem = menuMan.createActionItem "UVToolSuite" "Tools"
if usingAcesBuild then containerItem = menuMan.createActionItem "containerCreator" "Tools"
wheelToolItem = menuMan.createActionItem "wheelTool" "Tools"
if usingAcesBuild then fileRenamerItem = menuMan.createActionItem "fileRenamer" "Tools"
attachItem = menuMan.createActionItem "AttachPointTool" "Tools"
fsxMatItem = menuMan.createActionItem "FSXShaderTool" "Tools"
if usingAcesBuild then fsxMatEditorItem = menuMan.createActionItem "FSXMatEditorTool" "Tools"
if usingAcesBuild then removeFSXItem = menuMan.createActionItem "RemoveFSXMaterials" "Tools"
fsxAnimItem = menuMan.createActionItem "AnimationManager" "Tools"
if usingAcesBuild then makeFPItem = menuMan.createActionItem "MakeFootprint" "Tools"
cloudItem = menuMan.createActionItem "FSCloudTool" "Tools"
if usingAcesBuild then msoTool = menuMan.createActionItem "FSMobileSceneryTool" "Tools"
subMenu.addItem exportItem -1
subMenu.addItem fsxMatItem -1
subMenu.addItem fsxAnimItem -1
subMenu.addItem attachItem -1
if usingAcesBuild then subMenu.addItem UVScaleItem -1
subMenu.addItem wheelToolItem -1
subMenu.addItem cloudItem -1
if usingAcesBuild then subMenu.addItem fsxMatEditorItem -1
if usingAcesBuild then subMenu.addItem containerItem -1
if usingAcesBuild then subMenu.addItem fileRenamerItem -1
if usingAcesBuild then subMenu.addItem removeFSXItem -1
if usingAcesBuild then subMenu.addItem makeFPItem -1
if usingAcesBuild then subMenu.addItem msoTool -1
subMenuItem = menuMan.createSubMenuItem "Aces Tools" subMenu
subMenuIndex = mainMenuBar.numItems() + 1
mainMenuBar.addItem subMenuItem subMenuIndex
menuMan.updateMenuBar()
)
thanks in advance
2 Replies
Feb 03, 2011 8:50 pm
Have a look at this function to find if a menu item already exists:
<Interface>menuMan.findMenu <string>menuName
You’ll probably want to add a check for that before this block of code:
newMenuID = genClassID returnValue:true
if menuMan.registerMenuContext newMenuID[1] then