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[Closed] splineshape viewport thickness

 em3

Hello!

I am having a devil of a time setting my viewport to render spline thickness. I need it to do this so that when I convert it to a mesh moments later, it will retain it’s “tubeness”. I have been digging around the help file but can’t seem to find it. Here is what I have:


theCir = circle()
				convertToSplineShape theCir			  
				theCir.render_mapcoords=true
				theCir.render_viewport_thickness = true -- <--- the problem line
				theCir.render_thickness = theThickness
				theCir.render_auto_smooth=true
				theCir.realWorldMapSize=false
				theCir.sides = theSides

I will keep searching but if anyone knows offhand I would appreciate it. Thanks!

1 Reply
 em3

too easy!!

theCir.render_displayRenderMesh = true