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[Closed] splineshape viewport thickness
Jan 12, 2012 4:35 pm
Hello!
I am having a devil of a time setting my viewport to render spline thickness. I need it to do this so that when I convert it to a mesh moments later, it will retain it’s “tubeness”. I have been digging around the help file but can’t seem to find it. Here is what I have:
theCir = circle()
convertToSplineShape theCir
theCir.render_mapcoords=true
theCir.render_viewport_thickness = true -- <--- the problem line
theCir.render_thickness = theThickness
theCir.render_auto_smooth=true
theCir.realWorldMapSize=false
theCir.sides = theSides
I will keep searching but if anyone knows offhand I would appreciate it. Thanks!
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