[Closed] Splineops not working in loop
Hi there,
does anyone know what I’m doing wrong such that
setKnotSelection theSpline 1 #(1) keep:false
setKnotSelection theSpline 2 #(1) keep:false
splineOps.fuse theSpline
works but
for i = 1 to (numKnots theSpline 1) do
(
setKnotSelection theSpline 1 #(i) keep:false
setKnotSelection theSpline 2 #(i) keep:false
splineOps.fuse theSpline)
does not. (I have two long parallel splines, attached to create one spline object with two component splines and want to fuse the corresponding verts on each to create a single spline running along the middle between the two. – Fuse will put both points in the same place, I can then delete the extra spline)
nvm – I did it like this:
target = $RailSpline
sourceL = $RailSplineL
sourceR = $RailSplineR
for i = 1 to (numKnots target 1) do
(
knotLpos = getKnotPoint sourceL 1 i
knotRpos = getKnotPoint sourceR 1 i
targetPos = knotRpos + ((knotLpos – knotRpos) / 2)
setKnotPoint target 1 i targetPosknotLInVec = getInVec sourceL 1 i knotRInVec = getInVec sourceR 1 i targetPos = knotRInVec + ((knotLInVec - knotRInVec) / 2) setInVec target 1 i targetPos knotLOutVec = getOutVec sourceL 1 i knotROutVec = getOutVec sourceR 1 i targetPos = knotROutVec + ((knotLOutVec - knotROutVec) / 2) setOutVec target 1 i targetPos
updateShape target
)
Yes I realise this is all clunky, but hey – it works
I had a similar problem before where I was trying to weld spline verts in a loop, apparently it’s not supported.