[Closed] spline+flex+ animateVertex the_spline #all == crash
spline+flex+ animateVertex the_spline #all == crash
im using splines for some anim as bones but adding flex and a wind then type in Listener:
animteVertex $ #all
does nothing in master point controler int track view.
if i do animate without flex then add flex it causes crash.
I want to stick the first point of one line to the end point of 2nd one.
btw i cant get the position of the last vertex while i have sth above it in the stack.
I remeber bobo said sth about lazzy mod stack, but i forgot that.how force the maxscript giving me the position?
im using 8.0 with sp1.
I finally did, no MASTER Ctrls for editable spline modifier
Converting the spline to renderable(it seems it will become a mesh or max treats it as mesh) and fixed number of interpolation then link the next spline’s first knot would solve it but not a clean way.
Thanx sooo many answers!!!