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[Closed] Speeding max boot with dummy plugins

Here is a crazy idea : Since we cannot delete useless plugins to decrease max loading time, can we try to compile fake plugins (just the definition, classID etc.) to replace the real ones ? I launch 3ds max several dozen times a day, and this could dramatically decrease murder probability in the open space.

Can someone with the SDK write a dummy plugin to test the idea ? Or has it already been done ?

4 Replies

is it not easier just to rename useless plug-ins to something <plugin>.dlm.useless to prevent its loading?
i think that most of .dlm, .dlu, .dle, dli, .dlv, .dlt plug-ins can be renamed and excluded from loading

also the max can live without all scripts and macroscripts… rename them too.
many .dlo and .dls might be also excluded this way.
make your own light version of max

It was to avoid this kind of problem…

another problem with plugin renaming is that even though it’s say a procedural object (.dlo) it may also contain a controller type which would normally be in a (.dlc) file. It’s a shame you cannot restrict loading via the plugin manager or more plugins were compiled with deferred loading.