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[Closed] SoulburnScripts Updated Feb 23rd 2008

Huge update!

Added 5 new scripts: [b]

bitmapCollector: [/b]Collects all the scene bitmaps and places them into a single directory, updating your scene to point to their new home.
objectPainter: This script lets you paint objects (geometry, splines, lights, helpers, etc) onto a piece of geometry. Like for example, you can make 10 different rocks, and then paint them in a random fashion onto a terrain. This script is still IP, and there will be lots of additions in coming months.
softSelectionControl: Toggles, or turns on or off the soft selection tool for objects.
faceNormalDisplayer: Toggles, or turns on or off the face normal display for objects.
surfaceSnapper: This script allows you to move one object along the surface of a second object. Great for placing objects on a terrain.

Updated a bunch of scripts, here’s the major updates:

materialInfoDisplayer: Added “Number Of Maps In Active Material” function.
nameManager: Renames way faster in some situations
texmapPreview: Script turns off “Select Buckets Mode” in Brazil 1 (if it’s on), and then turns it back on after the render.
objectDropper: Now you can align dropped objects with ground. Also, you can now select an axis, to drop the objects in different directions.
splineKnotToObject: Added ability to instance the objects, and have it use the spline thickness as the object size.

Added a new Icon for users of EdgeChEx in the Soulburn Scripts Extras Category.

http://www.neilblevins.com/soulburnscripts/soulburnscripts.htm

Thanks to everyone for your support.

  • Neil
19 Replies

Nice update Neil!

Thanks for sharing

Nice Neil!

I know you’re in the right place, but I still suggest you post this in the general forum as well.

Just a suggestion.

1 Reply
(@artofsoulburn)
Joined: 11 months ago

Posts: 0

Well, I don’t think my scripts being updated is worth a post in the main forum. But if you feel really strongly about it, feel free to post something in there.

Glad you guys are diggin the scripts.

  • Neil

Great, thanks for a great script collection… I use it more or less every day

hi Neil,

first, very THANK’s for your script. I use a lot findInstances, mirrorObjectAlongAxis, modifierUtilities

In the 0.35 i found a bug. I Load modifierUtilities, fresh script PACK installation, clic on SadeDef. Now, in the

Scripts\SoulburnScripts\presets

the script creats a .ini file. Now i relaunch the script: ERROR!

– Unable to convert: “1” to type: Float

Can you fix it? Becouse i use a lot this script.

thank!

Thanks for finding that one cecofuli. Attached is the fix, please replace the current modifierUtilities.ms file with this new one. And it’ll be available as part of the next Pack, which should be ready around the end of the month.

  • Neil

That’s a very fast support

Another Bug in the Object Replacer.

  1. run the Script
  2. select in the list “Multiple Obj”
  3. click on the “-” sign” in the “Add Sel to Splines List”
  4. I’ve a script Error.

Bye

cecofuli

1 Reply
(@artofsoulburn)
Joined: 11 months ago

Posts: 0

Another nice find (although obviously, if you have no objects in the replacer list, then there’s no reason to try and delete objects from the list). Fixed it so now even if the list is empty, it will not crash (also fixed the name of that button, since it should not read splines).

  • Neil

Request

Can you add in the Spline Manager the rectangle options?

Thank’s

1 Reply
(@artofsoulburn)
Joined: 11 months ago

Posts: 0

Do you mean the “Rectangular” options like Length, width, angle, aspect?

  • Neil

Hi Neal,

yes. I use a lot in my Arch-viz projecy. So, can you add this parameters?

And, today i play with all your tools and i don’t find other bugs

See you in the next update

cecofuli

1 Reply
(@artofsoulburn)
Joined: 11 months ago

Posts: 0

I’ll add it to the wishlist.

Hehe, well, I’m sure there are more in there, so if you do come across any more, feel free to email me directly at

neil __ at __ soulburn3d.com

Thanks.

  • Neil

Hi Neal,

thank’s for the adds. And, another question. What’s the Random walk and EdgeChEx in the EXTRA?

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