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[Closed] Some Reactor properties don't work – max 9
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Feb 08, 2007 6:50 pm
Do any of you think there’s a way via script, to make an object unyielding = true during a simulation, then during a certain time, make it = false
I would imagine the reactor engine won’t allow it, but maybe there’s something I don’t know about.
Feb 08, 2007 6:50 pm
As far as I can tell none of the Reactor Object properties are animatible. I was able to do it manually by enabling Store Collisions > Always store. Then changing the Unyielding value and creating the animation for the needed range. So you could probably script that up, but that is the only way I have found.
-Eric
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