[Closed] skinning script question
i am attempting to write a rather worthless skin related script (i gotta start somewhere). the script is supposed to automatically set a number of envelopes to my liking, and is nearly functional. The problem is there are a few lines which require a <bone_integer>, rather than a <bone_node>. my guess is that the bone integer would be a number assigned to each bone in the skin modifier, however when I run the script: “Runtime error: Needs to be a number valueSkin:Skin” is returned.
any help is much appreciated!
-quinn
(this is an example of a specific line that is giving me problems)
skinOps.SetOuterRadius <Skin> \ <bone_integer> <CrossSectionID_integer> <Radius_float>
I’m not much of a scripter, but you might get some ideas from one of these scripts…
Bio Skin
http://www.keesrijnen.com/
Skin Tools Env
http://members.optushome.com.au/ghra/scripts.htm
Skin Tools
http://www.chuggnut.com