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[Closed] skin weight influence limit default

when I assign a skin weight modifier in Max, the skin weight influence limit defaults to 20 bones.
Is there a way to change this to default to a more game friendly number?

3 Replies
<skin_modifier>.bone_Limit

I was thinking of making a tool to do this, but I mean when some artist adds a skin modifier manually, is there a way to always have it default to say 3 bones? Is there some .ini file setting or similar for this?

you can have a call back running that will watch for when skin is added and then you can set the property.