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[Closed] skin warp add and remove

Hi this question probably as a very easy awnser but i just havent found it yet

how does one add and removes objects to the skinwarp modifier via maxscrip?

this is what i got

addModifier $object1 (Skin_Wrap ())
$object1.modifiers[#Skin_Wrap].Engine = 0
$object1.modifiers[#Skin_Wrap].mesh =$object2

but the object isnt added to the skinwarp list
am i going in the right path?
the maxscript help doesnt give that mutch info about add and remove nor can i get the comand via maxscript listener

does anyone have knoledge about this?

thanks

2 Replies

I use the following:

obj.modifiers[#Skin_Wrap].meshList = <meshArray>;

where <meshArray> is an array containing all objects you want to add.

Stev

thank you very very mutch