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[Closed] skin warp add and remove
May 17, 2006 11:55 pm
Hi this question probably as a very easy awnser but i just havent found it yet
how does one add and removes objects to the skinwarp modifier via maxscrip?
this is what i got
addModifier $object1 (Skin_Wrap ())
$object1.modifiers[#Skin_Wrap].Engine = 0
$object1.modifiers[#Skin_Wrap].mesh =$object2
but the object isnt added to the skinwarp list
am i going in the right path?
the maxscript help doesnt give that mutch info about add and remove nor can i get the comand via maxscript listener
does anyone have knoledge about this?
thanks
2 Replies
May 17, 2006 11:55 pm
I use the following:
obj.modifiers[#Skin_Wrap].meshList = <meshArray>;
where <meshArray> is an array containing all objects you want to add.
Stev