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[Closed] skin and instanced modifiers
Jan 28, 2005 5:01 pm
Hello!
our characters are divided at the neck and have a instanced skin modifier on top. What i am trying to do is write a simple script that automatically sets equal weights on the seam of head and body. I managed to get it all working on a single mesh but on the instanced modifier it gives me trouble…
Does anybody know how the vertexids are handled in that case? I can for example select a vert by hand but when i do exactly the same command via script it doesnt work… :banghead:
1 Reply
1 Reply
Why not weld the two objects together into a new mesh (to get rid of the seam). Then use Skin Wrap to “bind” the new mesh to the verts of the two “Driver” (Skinned) meshes.
It makes pointCaching much easier and you do not have to worry about a seam at all.
-Paul