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[Closed] SimpleMeshMod plugin stumped
Apr 27, 2022 9:23 pm
I want to add a modifier to a mesh within a custom plugin before attaching the modified mesh to actual node seen in the viewport.
I could have sworn back in the day Bobo demonstrated a way to add a modifier to a mesh within a plugin in order to modify and deform it. Here is my sample code demonstrating a very simple example. You’ll see im using createInstance to create a box which i then want to add a modifier to it before attaching the resulting mesh to the node.
plugin simpleMeshMod SampleMod
name:"Sample"
classid:#(0x487913d, 0x2f288a1b)
(
parameters MainParams rollout:MainRollout
(
count type:#integer default:1 animatable:true ui:uiCount
)
rollout MainRollout "Main" rolledUp:false
(
spinner uiCount "Count" range:[0,4,0] type:#integer fieldwidth:55 align:#right
)
on modifyMesh do
(
local tmpObj = createInstance Box length:40 height:40 width:40
local sm = createInstance TurboSmooth iterations:count
local sp = createInstance Spherify percent:100.0
-- addModifier tmpObj sm
meshop.attach mesh tmpObj.mesh
)
)
fn test =
(
delete objects
clearlistener()
local obj = box width:90 height:15 length:15 widthsegs:0 heightsegs:0 lengthsegs:0 wirecolor:green
addModifier obj (SampleMod())
)
test()
If i change the modifyMesh
code to use this is crashes when changing any params in the modifier.
on modifyMesh do
(
local tmpObj = Box length:40 height:40 width:40
local sm = createInstance TurboSmooth iterations:count
local sp = createInstance Spherify percent:100.0
addModifier tmpObj sm
setMesh mesh tmpObj.mesh
--meshop.attach mesh tmpObj.mesh
delete tmpObj
)