Notifications
Clear all
[Closed] simpleMod worldspace coordinates?
Page 2 / 2
Prev
Mar 27, 2012 11:43 pm
ivanisavich,
could you give more details about what you want to do?
#1 can the modified mesh change its topology in time?
#2 can any parameter of the modifier be animated?
#3 does the modified node have an animated transform?
the task’s touched me. i don’t like to lose.
Mar 27, 2012 11:43 pm
Hey Dennis,
I actually got everything working by adding a “cache normals” button, which stores the normals in a point3Tab over a specified frame range. If the user moves to a frame outside of the cached range, the plugin will just use the closest array value…so if you have a non-animated mesh, you only have to cache the normals for 1 frame.
The plugin moves vertices away from a specific object, in the direction of their normals. Here are two animated .gifs showing how it works:
Page 2 / 2
Prev