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[Closed] simpleMod worldspace coordinates?

it must be another solution.

ivanisavich,
could you give more details about what you want to do?
#1 can the modified mesh change its topology in time?
#2 can any parameter of the modifier be animated?
#3 does the modified node have an animated transform?

the task’s touched me. i don’t like to lose.

Hey Dennis,

I actually got everything working by adding a “cache normals” button, which stores the normals in a point3Tab over a specified frame range. If the user moves to a frame outside of the cached range, the plugin will just use the closest array value…so if you have a non-animated mesh, you only have to cache the normals for 1 frame.

The plugin moves vertices away from a specific object, in the direction of their normals. Here are two animated .gifs showing how it works:

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