[Closed] simple question
Hi all,
i’d have a simple question:
how can i access to a morpher channel’s controller changing its actual controller (default is float controller) to an other kind through maxscript?
example: i have a ball named ball and a channel named channel01 (index 1) in its morpher modifier.
$ball.morpher is the modifier…
i would like to do something like this (beg you pardon for the orrible sintax, it’s just to clarify):
$ball.morpher.channel1.controller = float_reactor ()
this naturally results in an error, what is the correct syntax?
Thank you all
I think it returns an error if you don’t have a target. also try using the index of the subanim (in this case the channel) to acces it. Something like
$ball.morpher[1].controller = float_reactor ()
could work for the first channel…
hope this helps
/Lui