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[Closed] show and hide rig controls

this seems to be one of those “easy in Maya , obscure in Max” things.

I want IK /FK controls (editable splines) that vanish when the animator toggles the mode.

I can set and read myObject.visibility true/false, but unlike Maya this has no effect on view port visibility.

I’ve seen the approach scaling the controls to zero -and may have to go w that.
but I fear the effect of distorting the hierarchy of CTRL objects…

Is there any (simple) way to script the show / hide state of an editable spline?

2 Replies

either use hide/unhide ( the boolean ishidden property ) or control this via Layer
I would add all the IK /FK controls to a specific layer and toggle the hidden flag for that layer

Visibility is primarily a render related property ( even animatable from 0-1), meaning splines do not have a mesh ( polygons ) thus visibility does not work ( except when you enable the renderable option on the spline )

Note: geometry with visibility=false is still a bit visible in the viewport , at least in Direct3D viewport mode

perfect, thanks!