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[Closed] shellac to single shader
Dec 02, 2009 7:07 pm
we have a bunch of object that have the shellac shaders . what we want to do is jus select them and reapply the baked material by itself on a standalone shader. any ideas
thanks
3 Replies
Dec 02, 2009 7:07 pm
Should be something like.
for obj in geometry do (
if classof obj.material == Shell_Material do (
obj.material = obj.material.bakedmaterial
)
)
-Eric
Dec 02, 2009 7:07 pm
thanks ill try that, many thanks, i had an idea it was a class issue jus not sure how i needed to write it