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[Closed] shellac to single shader

we have a bunch of object that have the shellac shaders . what we want to do is jus select them and reapply the baked material by itself on a standalone shader. any ideas

thanks

3 Replies

Should be something like.

for obj in geometry do (
	if classof obj.material == Shell_Material do (
		obj.material = obj.material.bakedmaterial
	)
)

-Eric

thanks ill try that, many thanks, i had an idea it was a class issue jus not sure how i needed to write it

works good thanks