Notifications
Clear all

[Closed] Shade Unselected Toggle

While shade selected toggle is a trivial command:
max shade selected

there seems to be no reverse function:
ie max shade unselected

Such a mode would be very useful for say modelling the collision around a game mesh, or for editing proxy geometry.
I used to do this in maya, but no clue how to set this up in max.

Is this even possible?

Andy.