[Closed] Setup Target Camera without lookat on target?
Is it possible to have a target camera not to look at the target object?
I would like to use the target for something else and still have it work as normal. I just want to be able to set what the camera looks at in maxscript.
Apply a rotation List for the camera’s rotation controller. The look-at on the camera target should be kept and you may add whatever controller you need and animate the list controllers weights.
I’ve noticed that target cameras cant have a rotation list controller applied, but free cameras can have it. You coud have a free camera with a rotation list controller, and then with a look at constraint to a point or a dummy to simulate a target cammera. After that you could add a second rotation controller to the list, an EulerXYZ for example, so you will be able ro rotate the camera as a free one, and set its orientation with the target too.
the second controller (eulerXYZ) must be placed after the lookat in the list, and must be the active rotation controller
try it