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[Closed] setting an objects orientation – help needed

if you have an object in your scene called “box01” you reference it in maxscript with “$box01”. To see what mark is saying draw two boxes in an empty scene and write in the listener $box01.parent = $box02. Now you can see box01 is linked to box02 by moving or rotating box02

/Lui

$ basically tells max its looking for a node…

mark

thanks guys, got that too.

In general, What I’m trying to do is create a man walking along a path. The input is a file with x,y coordinates and the corresponding frame.
Until now I figured out how to read the file and create this simple animation on a box, now I need to move on to the next step – the skeleton.
I was thinking on creating a biped, and somehow make him walk from point to point at the right time, Maybe you have a better solution for me? If not, Is it possible at all, using footsteps, to give two points and the number of frames between them as an input, so that it creates automatically the footsteps?

Hope you can help on this one too…

thanks,
yoni

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