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[Closed] selection node

hi,
When reading through max help did not help much . I`ll try asking you smart peoples ;] . Basically what I need is a way to select bones that are hidden inside the mesh. Is there a way or maxscript method to switch node selection.
Say I click on $spline01 in viewport and instead it selects $Bone01 in runtime.
Something like selection handles in motionbuilder

3 Replies

Why not using this instead:

thx but , actually it`s not what I want.
I want the same action like the button, how do I mimic the macro action of the button on the circle?

Since the bones will be inside the mesh you have to write a script that when a mesh is selected will check if there is a bone inside that mesh(inside its volume or inside its bounding box) and select that bone. Or – select mesh, run the script and it will select the bone inside the mesh. For example you can check if the center of the bone is inside the mesh.