[Closed] Select overlapping copies
Hi,
I’ve got a scene with alot of identical object in the same position. The model is there 2-3 times over, which gives me very high polycount and rendering issues. Is there a way to select all the duplicates? Perhaps by position, face count or $.maximum $.minimum. I found a script on scriptspot called ‘select similiar’, but I can’t get it modded to do what I want.
Does anyone know a script or could help me contruct one?
I remember that this topic was covered in the eDVD called ‘A day in the life of a TD’, by Bobo. You can find it on the Autodesk store, and there he explains an approach to delete duplicated objects (as well as a lot of interest things :)).
hi iker, the listing for that eDVD is pretty poor on the autodesk site. can you (or the man himself!) give any details of what is on it before i shell out?
You could write a script which finds all the objects with same vertex count occupying the same position in world space. But then, this will also select the original objects, which maybe you donot want to delete or hide …
Do you have a specific way of knowing which amongst the duplicates is the original?
@aaaachooo,
That’s exactly where I’m at now. One option could be to loop through all the objects and append the object to an array if there isn’t already an object with that facecount/pos etc in the array.
But I can’t figure out how to do that.
It doesn’t matter which of the duplicats are kept/selected to be the unique/original one, as there’re all the same.
Among the duplicates in the scene, if the original object happens to be the one created/imported/merged first, then it should be easy to find him.
this all seems familiar %)
http://forums.cgsociety.org/showthread.php?f=98&t=643161&highlight=duplicate
Thanks, and sorry for repost. Didn’t see that thread when I was searching the forums.
I have the eDVD here, so I can quote the contents since I don’t think this is incorrect (but anyway, if anyone thinks it is, I can edit the post).
Bobo presents some tools that he has developed at Frantic for using in the day by day work. He also explains why he has gone that way, so I think this is a nice and complete lesson for us that want to reach the ‘next level’ For example, I did not know a lot of things about callbacks, and their using are covered in the video.
1 .- Introduction
And quoting a little from there…
This Master Class is intended to give you some insight into the daily pains and joys of being a Technical Director at a Visual Effects company using 3ds Max in the core of its pipeline.2.- Frame Rate Watchdog
3.- Shift Edge Loop
4.- Personal Modifier Settings
5.- Callbacks Viewer
6.- Detecting Duplicated Objects (cling cling cling! ;))
7.- Selecting By Material ID
8.- Visibility By Camera
9.- Is It In A Volume?
10.- Surface Carving Using Displacement Map
11.- Voxel Basics
12.- Voxel-Based Lego Particle System
13.- Conclusion
I agree with you, Peter: Autodesk should describe a little more what they are selling. I bought a couple more of lessons and I was quite disappointed with one of them (rigs based on springs… slow!!!). If I knew this, I’ve never bought the DVD…
thanks Iker, that helps me a lot. I have the bobo’s CGA matrix explained disk so wanted to be sure it wasnt similar. It looks good enough to warrant purchasing, from your list! thanks!