[Closed] SDK Start
Hi, I’ve searched and looked through the forum, and did not find a thread with startup resourses for 3ds max SDK plugin dev on C++ or C#.
I’m looking for a begginer’s documentation utorials raining-learning resourses, everything to help me understand where to start from. I’m willing to start making my own Max plugins, but the speed of MAXScript is the reason, why I want to use C++ for that. Also, I have some very basic knowledge of it. But I’d appreciate info about it’s documentation as well, specifically about working with max.
Thanks!
Why not start here:
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7481355
and here:
http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-SDK-Programmer-Guide/
the best place to start is with the samples in the SDK. Look through types you need to emulate and use them as the basis for your own plugins.