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[Closed] SDK Start

Hi, I’ve searched and looked through the forum, and did not find a thread with startup resourses for 3ds max SDK plugin dev on C++ or C#.

I’m looking for a begginer’s documentation utorials raining-learning resourses, everything to help me understand where to start from. I’m willing to start making my own Max plugins, but the speed of MAXScript is the reason, why I want to use C++ for that. Also, I have some very basic knowledge of it. But I’d appreciate info about it’s documentation as well, specifically about working with max.

Thanks!

2 Replies

the best place to start is with the samples in the SDK. Look through types you need to emulate and use them as the basis for your own plugins.