[Closed] SDK issues – plugins GUI\name does not show
(Solution is in the post below)…
I’m having a issue I’ve never seen before.
I work with the 2017 SDK (coding various projects).
And currently I worked in some materials.
Everything looks fine, and works fine on my developer machine, but as soon
as someone else tries it – or I test it in a ‘clean’ windows install with ‘clean’ 3dsmax
it does not work.
I tried to figure out what the issue is, so I’ve generated a simple shader through the SDK wizard.
This is to get rid of all dependency issues.
I have attached images of how it looks when it works and when it does not.
I’ve tried in both VS 2015 and VS 2013, same issue. also a simple modifier has the same issue,
the modifier does not show any ‘name’ in the modifier list, and no GUI loads.
Just as with the shaders.
Has anyone of you seen this issue before?
I guess the last thing I have to try is to reinstall my workstation from scratch, then get everything up and running again, but I hoped to avoid that.
I also installed the SDK again to be 100% sure there was no issue there – did not work either.
Also I’ve installed the VS 2013\15 runtime in my test VM as well, so I cannot see that being a issue either.
Found the problem. I’ll answer here if someone else has the same problem.
I compile to the 3dsmax ‘plugins’ directory.
I randomly now saw that inside there it is a folder named ‘en-US’ which contains files named:
*.mui (typical pluiginName.mui).
if you copy these files over as well then it loads the GUI \ names as it should.
So now I’ll include those in my installer and the problem should be solved.
This was super confusing, and took me over a day of wondering what was going on.