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[Closed] SDK: Update UI?
Dec 28, 2014 10:35 pm
Hi,
I’m creating an object plugin, I’ve created a button and I need to change the caption on it, so I do it with
SendDlgItemMessage(hWnd, IDC_BUTTON, WM_SETTEXT, 0, "New caption");
It works ok, but everytime I leave the modify mode for example by selecting another object (EndEditParams function is called I guess), select it again and go to the modify mode (BeginEditParams?) the button has default caption. Is it normal? Should I update the whole UI everytime I select my plugin object? Should I do it in BeginEditParams?
1 Reply
Dec 28, 2014 10:35 pm
you would normally just handle stuff like that in the WM_INITDIALOG event handler of the ParamMap2UserDlgProc:: DlgProc function
one off mine looks a bit like this
INT_PTR QuadCloudObjDlgProc::DlgProc(TimeValue t, IParamMap2 *map, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
panelhWnd = hWnd;
switch (msg)
{
case WM_INITDIALOG:
{
InitPanel(t);
break;
}
then
void QuadCloudObjDlgProc::InitPanel(TimeValue t)
{
if(!panelhWnd)
return;
// update the number of quads in cloud
qc->qcStatus = GetICustStatus(GetDlgItem(panelhWnd, IDC_QC_QUAD_COUNT_CSTS));
qc->qcStatus->Execute(I_EXEC_CS_NO_BORDER);
qc->UpdateQuadCountStatus();
....