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[Closed] SDK: modyfing vertex normals
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Nov 28, 2017 3:30 pm
Just one more question (not entirely related to the topic), now I’m trying to control the strength of randomness of these normals, so I created the spinner control and do some simple multiplying:
resultVector = (currentVector + randomVector * spinnerVariable).Normalize();
Works fine when I change this value manually, but does not work when I animate this. Could you give me any hint?
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