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[Closed] Scripted Shape Plug-ins

anyone know how to build shape plugin via maxscript?
in simple object we can build via “on buildMesh do” or helper via “on getDisplayMesh do”
what events that can build shape plugin via maxscript?

sorry for my bad english

7 Replies

Unfortunately we can only extend existing shape plugins wich is very very limited.

Hi

In max script reference search for : Scripted Shape Plug-ins

in maxscript help file its only show how to extend exiting shape plugin not build from our own formula

You will need to write a plugin using the SDK to get your own custom shapes.
The scripted plugins only extend the existing primitives/modifiers.

 PEN

This is a real pain I found but you can easily create drag and drop shapes.

what do you mean by your OWN FORMULA? Do you want do make not Bezier Spline based shapes?

Is there any way to store a custom shape in a script like that primitive maker or helper maker but instead shapes?
I have just found this
http://www.scriptspot.com/3ds-max/scripts/splinetomxs