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[Closed] Scripted Plugin functions
May 11, 2017 8:23 pm
Much like a C++ plugin can contain functions which users can then call using maxscript, is it possible to add functions to scripted maxscript plugins that users can call using maxscript?
1 Reply
May 11, 2017 8:23 pm
Yea, just put your custom function in the plugin declaration. Example:
plugin simpleMod foo
name:"foo"
classID:#(685325,452281)
version:1
(
fn bar = (print "hello world'")
parameters main rollout:params
(
)
rollout params "Foo"
(
)
on map i p do
(
p
)
)
In this example, after adding the scripted plugin as a modifier to an object, you can call:
$.modifiers[#foo].bar()