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[Closed] scripted modifier plugin, building upon existing modifiers
Jan 23, 2015 4:42 pm
Hi,
I want my modifier to be able to work on vertex and edge modes. So I’ve decided to build it upon Mesh_Select. This is a piece of code that pretty does nothing, but:
plugin modifier CrispEdges
name:"Crisp Edges"
classID:#(1418230114, 912667686)
extends:Mesh_Select
replaceUI:false
version: 0.01
(
parameters main rollout:params
(
)
rollout params "Parameters"
(
spinner seglen "Seg Length: " range:[0.01,1e9,20]
)
)
Manually I can get into subObjectLevels 1,2,3,4,5 (goind to vertex mode, the listener returns subobjectLevel = 1 ) but I can’t do it by maxscript (I get an error: Requested sub-object level out of range). numSubObjectLevels returns 0 (?).
Is it a good way to build upon existing modifiers? Actually all I want is just be able to select vertices and edges.
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