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[Closed] scripted modifier

Hello scripters,

Hej Scripted modifier case: How do I get the object what actually this modifier has? I mean $ is not always a useful case. Also when I save the scene and reload it the modifier seems to loose it, it doesnt find it anymore what was the orginal object. (it generated instances)

BTW bobo? How is that possible that the edit text is a non existent being in scripted modifier plugins? Also the usual – on XXX set val do – doesnt work in rollout only in params definitions…

Thanks!

2 Replies

Ah if the default valie is not specified it doesnt work. Now its ok. <- edit text…

Try: (refs.dependentnodes this)[1]