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[Closed] Script for Archiving max files.. in Batch mode

I am in need of a script or batch processor.

What I need done is relatively simple, and at the moment looks like something that will be handed over to an intern.

We have apx 200gig of Max files on a system from 3d max 9 era. We’d like to archive them.
(even though possibly 20% are redundant saves)

As you might imagine, I , nor anyone else wants to go through the files one by one and load them up in max and hit a button to archive

them. And then load the next file, and the next etc etc.

Anyone know of a manner of doing this without having to spend a week in front of a terminal ?

We are hoping to compress the files with the texture files intact. 99% of the textures should still exist on the system. I comment on

this because I am not certain if a batch file might get a hitch in it’s giddy-up when it encounters a file where the source textures cannot

be located. (perhaps it just zips and dis-regards this and when the file is opened in the future it gives the browse to locate missing

textures dialogue. ?)

I’m pretty confident that you script gurus and code-a-holics might have a solution.

Your help would be greatly appreciated.

my platform is like

WIndows7 ultimate 64 bit
Core I7 ( 8 CPUs )
12 GB RAM
3ds Max 2011 64bit/vray 1.5 sp5

thank in advance , Cao.

5 Replies

If I was going to do something like this I’d be learning how to find max files with maxscript and loading them one by one. Then I’d be looking into whether the resource collector can be controlled by maxscript.

Cg.

i was wondering there is no script guru in this planet to take this challenge?

Maybe this thread

You want to save all these files in a specific location?
You want to move all the associated Textures?
Do you only need the newest file saved?

1 Reply
(@mak4max)
Joined: 11 months ago

Posts: 0

first of all thanks for the replay…
No need to save in specific location, its ok to archive it in same location but i have to call several max files for the same function.
regarding the textures ; of course i need the associated texture, that is the basic usage of archiving the file, But in case any of the texture is missing, we can neglect it and continue with the rest of them.
*** i would like to keep the old file, i will delete it manually.

thank again, hope u can help me