[Closed] Script – UVW Random
Dear CG Talk community!
I have just finished my “UVW Random” max-script for 3ds max version 8
Installation:
- extract the zip file to your 3dsmax /script/ folder
- start 3ds max
- in the top menu, go to “Customize” and select “Customize User Interface”
- Go to group “MainUI” and choose the category “blendermanScripts”
- You can then add it to your own UI (Toolbar, Quads, Menu or Keyboard)
Application:
- Add UVW-Xform Modifier to as many Objects as you like!
- Use the script to add random values for UVW Tile, Transform or Rotation
Known Bugs:
- works only with the “UVW-Xform” on the top of the modifierstack
- script crash (not max) if you use “add modifier” to non-geometry like camera
“UVW Random” is licensed under the GPL and comes with absolutely no warranty!
Please post feedback
Seeya,
Oli “blenderman”
Demos for UVW Random. All Objects have same material & same geometrie.
Organic Procedural Shader and UVW Random
UVW Random is very powerfull with procedurals since Max can convert XYZ to UVW.
Hi Oliver,
This seems to be a great tool and Just got the chance to start playing with it only that it crashes on me. Might be user error
So what I’m doing is creating a box, applying a material with a stone map and an UVW Map modifier. Then I try to add the UVW-Xform modifier from your script and it errors out saying: Unknown property: “Map_Kanal” in UVW_Xform:UVW Xform.
Any idea what am I doing wrong?
Thanks,
Anton
Got it. It seems like you have the german version of max which uses Map_Kanal instead of Map_Channel. I’ve changed the code and no more errors!
Time to play!
Thanks,
Anton
Thanks for this bug and your interest Anton,
at work we use unfortunately the localised German Version of 3Dsmax. I think it was not the greatest Idea of Autodesk to localise MaxScript…
Thanks for compliment. The tool is a great help for me. But it´s a real Simple script.
Seeya,
Oli “blenderman”
blenderman0815: wow just as i tought i needed a tool like that it fall from the sky… er germany
thanks man, this tool will help speed up my workflow
-D-
Changes in V2
Bug – uses Map_Kanal instead of Map_Channel
Sorry no more features…
Now it Must be work fine with International Versions of 3dsmax. Thanks Anton
Haha… I just wrote a random uvw script towards the end of last year… although its pretty basic… your’s sounds pretty good! My script is designed to work on a single object with an unwrap-uvw; it then randomly moves the uvw’s of each face. (ideal of randomizing the noise on a wall of glazing to give it random distortions that dont continue from once pane of glass to the next)
Thanks for releasing it.