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[Closed] script: record all keyData in external file

Hi

I always wanted to create a script to export all keyData to an external file because of my experience with corrupted files. Also, I will rest more soundly knowing that I have my animation keyData in another format.

I created this script yesterday, so it is still very fresh. Hopefully, any bugs will be found by you all.

All you have to do is execute the script, select your scene objects and click the recordKeyData button. The script will recursively search for every animated controller for every selected object and will ouput the data to the user-selected .dat file. Likewise, you can load the saved data at any time.

I have a few enhancements I’m working on, but I wanted to see if this would be useful to other people.

  • bret

http://www.bretkroll.com/scripts/page03.html

2 Replies

nicce one … I’ll give this a try

Thanks Billy.

I made some updates to the script.

  1. you can now specify a frame range in which to record the key data
  2. you can now specify a starting frame to begin loading the key data
  3. there is a report log that is created to let you know if any of the animated controllers were not loaded
  4. the issue with detecting deleted target objects has been corrected

Again, any bugs that pop up, please pass them my way!

  • bret

http://www.bretkroll.com/scripts/page03.html