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[Closed] Schematic Material Editor Progress

It seems there is some bug in max and doing “getPropNames p_megatk” crashes it. Well this map has 196 sub maps… If you’d add float and colors to that you’d have node with ~600 sockets which would be pretty useless. Anyway, it aint nice for it to crash and easy fix for this problem is creating new text file to 3dsmax/Scripts/SME/Definitions/ folder. It should be named “p_MegaTK.txt” and inside it you should type “#()”, it will prevent max from crashing.
The fix will be included in next version.

thank you! Bercon I use very often mega_tk,the bug correction is…

Final 1.0 version of SME has been released so there is no point continuing this thread. Thank you for all support and beta testing!

You can suggest new features and report bugs at the new thread: http://forums.cgsociety.org/showthread.php?p=4413439

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