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[Closed] Scene / Material Explorers: Adding new Properties/Columns via SDK

I’m trying to make a custom ExplorerControl or modified SceneMaterialExplorer.

                    I’ve noticed that the MaterialExplorer hasn’t gotten as much love and attention as SceneExplorer. The problem being that there is no way (via mxs) to add new Columns (properties) to the MaterialExplorer like there is for SceneExplorers 

                                          Does anyone know if it is possible to directly add new properties to an ExplorerControl’s dataFacade.PropertyRegistry via dotNet/C#?                     

                                          I’ve seen the maxscript example of adding new property columns and mapping functions get/set of that property; How would one go about doing the same thing with the SDK instead?                     

                                          Thanks in advance for any help on this.