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[Closed] Scene / Material Explorers: Adding new Properties/Columns via SDK
Mar 02, 2010 8:04 pm
Im trying to make a custom ExplorerControl or modified SceneMaterialExplorer.
Ive noticed that the MaterialExplorer hasnt gotten as much love and attention as SceneExplorer. The problem being that there is no way (via mxs) to add new Columns (properties) to the MaterialExplorer like there is for SceneExplorers
Does anyone know if it is possible to directly add new properties to an ExplorerControls dataFacade.PropertyRegistry via dotNet/C#?
Ive seen the maxscript example of adding new property columns and mapping functions get/set of that property; How would one go about doing the same thing with the SDK instead?
Thanks in advance for any help on this.