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[Closed] scatter without collision

Hey. I was just wondering, how would you randomly multiply stones like in this image:

Multiscatter doesn’t have such an option.

4 Replies

One solution would be to simulate a physic simulation (physX or whatever), and collapse the result.

I think using particle can do it too

if your prepared to live with a certain amount of inaccuracy then pflow will do a decent enough job otherwise a physics solution.