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[Closed] scatter without collision
Sep 19, 2014 12:01 pm
Hey. I was just wondering, how would you randomly multiply stones like in this image:
Multiscatter doesn’t have such an option.
4 Replies
Sep 19, 2014 12:01 pm
One solution would be to simulate a physic simulation (physX or whatever), and collapse the result.
Sep 19, 2014 12:01 pm
+1 for pflow.
Like this http://www.tonifresnedo.com/tutorial/scatter-tutorial-with-particle-flow/
Sep 19, 2014 12:01 pm
if your prepared to live with a certain amount of inaccuracy then pflow will do a decent enough job otherwise a physics solution.