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[Closed] Sample Animation Track
Jan 28, 2014 3:42 am
I want to export the Skeleton Animation with IGame. code like this:
IGameControl* pCtrl = pNode->GetIGameControl();
if(NULL != pCtrl)
{
IGameKeyTab rotKeys;
if(pCtrl->GetQuickSampledKeys(rotKeys, IGAME_ROT))
{
…
…
…
}
}
But it will crash when the skeleton is Biped. Whether the biped can’t be quick sampled?