[Closed] running 3dsMax viewports within WPF app
Greetings
Very blue-sky-type question here for a change… I’ve been asked about the possiblity of taking a plugin (MxS and C#) i’ve written to the next level, which involves tighter integration with our existing suite of software. ( .net c#, WPF)
A couple generic questions are:
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Have any of you guys played with the maxsharp.dll? I’m passing a lot of scene info to an external .dll for faster processing, and it seems like it might be much faster to pull scene data directly from the .dll, rather then first pass it out to the .dll via MxS and/or change handlers? Otherwsie this kind of thing (as well as an animation contrller i need) doesn’t seem too simple to manage without c++ and grown-up-big-boy-pants SDK work…
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How much can one strip back the 3ds UI? We’re looking at the possibility of using 3ds max as a realtime viewer for real life object positions, but in this mode, we would basically want to strip out everything except the viewport itself (and maybe some camera controls), but keep all the behavior and IO operations of my plugin live…
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Could this stripped down version potentially be make to run within a WPF window/form? (or at least appear as if it was)
Any thoughts?
Mikie