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[Closed] RTTassist – 3dsmax toolset for RTT automation.

10x !

No, the gun and everything from this thread is done by Hristo Rusanov(a collegue of mine, very talanted artist and great person) and I think are only personal projects of his. You can check more of his stuff by following the links below:

http://cghub.com/images/view/63315/
http://www.graphilla.com/viewtopic.php?t=18799&postdays=0&postorder=asc&start=80

Thanks man. Very impressive work (:

Cheers,
Light

RTTassist v1.5

RTTassist version 1.5 is here! Big news this time, the source code is now fully available!

The link in the first post is updated so you can download it from there.Or just let it auto-update itself. Here is the changelog:

    [b]*[/b] Source code available.
    [b]*[/b] Revamped baking system from ToTex. Special thanks to [Sven Fraeys]( http://www.sven.fraeys.be)! 
    [b]*[/b] Now it should work on max 2012 (not fully tested, please give us feedback).
    [b]*[/b] Hides all faces of low poly objects when MentalRay is used for texture baking.
    [b]*[/b] Projection List now shows the number of objects each Low-Poly has in its reference geometry list.

Note:
the version for max9 is still 1.4. We’re going to update that as well soon.

Cheers!

RTTassist v1.6

RTTassist version 1.6 is out!

The link in the first post is updated so you can download it from there. Here is the changelog:

    [b]*[/b] Import/Export of projection cage meshes(Use Ctrl + MMB on the Project button). 10x to Joshua Stubbles for the idea.
    [b]*[/b] New BuildPairs feature that uses the name you can enter in the new BuildPairs Name Field.
    [b]*[/b] Users can now create a default preset for mray in case they use the built in automatic switch between scanline and mray.For additional information check the help documentation.
    [b]*[/b] New HideFaces(MR) checkbox is added that allows you to hide the faces of all low-poly objects when rendering.

Note:
the version for max9 is still 1.4. We’re going to update that as well soon.

The new build pairs explained

RMB + Click = on the BuildPairs button will rename the selected objects by using the text entered in the build pairs text field (located right next to the Build Pairs button). Thisway you have more control over the names of the objects. Check out the help documentation for more in depth information.

Cheers!

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