Notifications
Clear all
[Closed] Rotation from Face Normal
Feb 04, 2016 11:52 am
Hi, I have been scattering different objects on a plane using the face normal, which I got from one off Bobo’s scripts. The issue I’m having is that because of the face normal, the objects don’t all rotate in the same way. EG I have some that will rotate using the Z and X axes, and other objects will use the X and Y axes. But by using different axes, its makes the object go in a different way. Is there anyway to make sure the objects all still all align ??