Notifications
Clear all
[Closed] renderMap function
Jun 08, 2016 1:11 pm
I’m try to use renderMap function to render a shader to a texture
but it always use the “Explicit Map Channel” not “ObjectXYZ”
How to force it use ObjectXYZ
2 Replies
Jun 08, 2016 1:11 pm
coords.coordType = 2 on your dent material.
i.e.
_d = dent()
_d.coords.coordType = 2
Hope it helps!
Jun 08, 2016 1:11 pm
We just found the solution. Just set scale to 100, default is 1
renderMap <shader> size:[512,512] display:false fileName:<filename> filter:true scale:100