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[Closed] Render frames

The negative frame issue was just a minor issue for me, the biggest issue for me is how to render a non-linear frame range in one act.

My offending geometry is actually not a mesh but a hair object, but cashing it is also being considered and the developer (Marsel Khadiyev) is working on it for me now)
but I’m looking for an answer for the sake of curiosity, to know if it’s possible.

 JHN

Is using UIaccessor an option, you could force the render dialog to open add values to the range and press the render button.

-Johan

1 Reply
 lo1
(@lo1)
Joined: 2 years ago

Posts: 0

wouldn’t that still cause a geometry re-evaluation for every non-linear frame iteration?

matan: maybe try hairfarm

JHN
As I said, this is what I’m doing now, I was looking for a more elegant solution

Rotem
The renderer calls GetRenderMesh() before the first frame is being rendered, from there on the renderer already has snapshots of all geometry in it’s final form.

I have a hairfarm demo and it’s pretty cool but the issue I’m dealing with here is on a big project that we have started long time before hairfarm was born. and this project contains 40 or 50 furred assets, so I can’t change the plugin now :rolleyes:

Then what you need should be something like this:

-- First setup all your settings in the Render Scene Dialog BUT don't hit Render, run the script instead
renderSceneDialog.close() --- Close Render Scene Dialog so that changes made in Maxscript can persist
rendpickupframes = "1-10,20,25"
max quick render 

Cheers!

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