[Closed] Render frames
In the render scene dialog there are 4 options to specify which frames to render in the render sequence. the last option is by specifying a ‘Frames’ string like “1,3,5-11”
I have to questions about that:
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If I try to specify negative frames there I get an error message when I press the ‘Render’ button. I tried to use parenthesis around the negative numbers but it didn’t work.
-
I need to be able to render a non-continuance sequence of frames through a script
and I need it to be all in one render sequence so that the geometry will be instanced only once at the beginning of the render session and paste to the renderer and not on every frame.
If I won’t do that I will get some unwanted flickers due to geometry dependent caching that a plugin I’m using is doing.
And now for the problem – I can’t find a way to do something like I have described above with the Frames string, in a simple ‘render’ command in mxs. I was able to create a script that opens up the render scene dialog, adjust the setting I need in it and press the ‘Render’ button. But this is a very odd way to go around my problem.
So my question is, any ideas how to do that in a simpler way? is there something I’m missing here?
Thanks,
Matan.
This works for negative frame ranges:
finterval=interval -5f 0f
render framerange:finterval
Hope it helps, cheers,
Artur Leão
Also you can use Batch Render but I think it just creates two different render instances… On the other hand you could try this with Geometry Caching if you are using mr.
Hi Kameleon,
thanks for the reply(s)
the thing is I’m looking for way to render a non-linear frame sequence with negative frames is it
like in this examole:
(-10), (-7), (-5) - (-3), (-2), 0, 1, 2 - 8, 10
in a single render session.
I can’t use a batch render as you’ve guessed.
Cheers,
Matan.
I know this is not the answer you had in mind, but maybe find a way to temporarily offset the entire scene timeline to a positive frame range? :hmm:
Hi lo,
actually I have considered this solution, but first, I’m dealing with a very large
and complex scenes here and this will acquire allot of work and I don’t think it worth it.
and second, I’m not looking for a workaround here, I was just curious about it. I actually
discovered this issue while I was looking for a workaround for the 2nd problem that I have discussed, which is by the way the main issue for me
Thanks anyhow mate.
Matan.
Well I guess you have a problem then, because I saw a post from Bobo I think mentioning that it’s not possible to render out negative frames using that method… so I guess you’re stuck
Hi Kameleon,
Thats what I was looking for, a confirmation that this can’t be done so that I can move on
to look for other solutions without regrets
How about the other issue? rendering a non-linear sequence of frames in one render session
inside the current instance of max with maxscript without dealing with the render scene dialog ui. Can it be done?
Sorry… but as far as I know that’s not possible, I mean, if you are expecting negative frames, with positive frames you can just use the code snippet I’ve posted before.
Have a look here for more detailed info: http://forums.cgsociety.org/showthread.php?f=98&t=834011&highlight=negative+frames
How about temporary pointcaching the offending geometry, and batch then.
Big pain not to be able to render negative frames via mxs.
-Johan